If you deal with wormhole exploration long enough, you will be ganked, but many find the risk very worth the reward. While many see wormhhole exploration as a PVE endeavor, it is almost impossible to avoid PVP – if you fly a faction ship with deadspace mods for racing through level four missions, keep it docked and as far away from w-space as possible. Rather than avoidance, many pilots advocate a mitigation strategy, flying the barest modules and ships required to tackle the desired site, so if they lose their ship they aren’t out billions of ISK. Realistically there’s little that can be done to prevent getting ganked, other than continually rescanning the area for new arrivals, particularly scanning probes, and flying to a reasonably safe location at the earliest hint of ingress. Despite the seemingly empty vastness of w-space, a happenstance connecting wormhole can link a system to a highly active, aggressive, motivated wormhole corporation. Players are ganked for fun, profit, or control of a wormhole system itself. The terms of an engagement are almost always set by the aggressing party, and thus it’s not a pitched battle but an assassination gank. Gankingīecause there is no Local population list like in the rest of New Eden, w-space pilots are always at great risk of being attacked without warning. Losing one of these ships to Sleepers or hostile players is a very expensive lesson not many pilots can afford to learn. While the benefits of flying a Strategic Cruiser are many, they are ideal targets for ganking fleets and the cost for the hull alone can be over 100 million ISK, with the total fitting reaching well over 400 million ISK just to undock. With high resistances, the ability to be customized to a variety of configurations, and the unique advantage of equipping an interdiction nullifier if desired, these ships amazingly still fit in a package the size of a cruiser. Tech 3 Strategic Cruisers are the bread and butter of w-space systems. If you find a Melted Nanoribbon after salvaging make sure to get it to market as quickly as possible for a huge return. ![]() Battleship wrecks may require a Salvaging skill rating of four or higher. The loot obtained by Salvaging Sleeper wrecks is used by players in all areas of New Eden for Tech 3 Production. ![]() These buy orders can be very valuable, worth between 50,000 and 5,000,000 ISK apiece. ![]() Instead each wreck contains “Blue Loot” which is sold to NPC buy orders in high-security space – it has no value otherwise. Unlike empire space NPCs, killing Sleepers does not provide bounty bonuses or module drops. Whether the stress and bounty of w-space is worthwhile is a question only you can answer for yourself. There are many dangers in the unexplored reaches, both from NPC Sleepers to enemy corporations and gank fleets, far more dangerous than in regular space. In this fourth and final installment, I focus on the idea of risk versus reward, and how to maximize the opportunities presented by these uncharted reaches.Įxploring or even living inside a wormhole system provides a unique chance to accumulate great wealth, but a potent truism is to consider anything you fly into a wormhole to be already lost. In part three of my Eve Online Wormhole Guide, I alluded to many of the potential cosmic anomalies available to those daring to explore w-space.
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